Chapter 1: First steps in Blender
Getting Started: exploring the 3D world
-Viewport
-Pan, zoom, rotate
-Changing views
Interface: window types
-Render Buttons
-Edit Buttons
-Material Buttons
Objects: manipulating objects in the 3D space
-Selecting
-Mesh primitives
-Grab, Rotate, Scale
-Duplicate
-Delete
-Modes: object, edit, etc
Modeling Tools: modifying meshes
-Grab, Rotate, Scale
-Duplicate
-Extrude
-Proportional editing tool
-Vertices:
-Merge
-Smooth
-Edges:
-Subdivide
-Loop cut
-Knife tool
-Faces:
-Make a face
-Fill
Modeling Types: different working styles
-Box modeling
-Poly-by-poly modeling
-Sculpting
Modifier Stack: non-destructive editing
-Mirror modifier
-Subsurf modifier
Chapter 2: Conquering the cube, your first character
Getting Started: references
-Choosing a reference
-Setting up the background images
Box modeling: blocking out the basic form
-Starting from a cube
-Extruding the the body
-Modeling the head
-Adding limbs
Poly-by-poly modeling: clean-up
-Edgeloops
-Remodeling problem areas
Going a step further: advanced modeling tools
-Knife cuts
-Loop cut tool
-Proportional editing tool